We did discover a strategic cruiser running a mission and we duly dropped probes for it but the pilot was alert and spotting the probes, exited the mission area and cloaked up. The system he was in had no stations so our conclusions were sound. Not wanting to waste time we moved quickly through - the roam was only going to be for a couple of hours and mid-way through; we had a change in personnel. We lost two and gained through - all pilots slotting into allocated positions smoothly.
A disappointment was not pointing a flashy zealot on a gate. I jumped last, to ensure that we had everyone through and when I got my bearings, there was a flashy (i.e. criminal) zealot. No-one had shouted 'POINT!' and as I ordered some pilots to point it, the zealot accelerated away and warped. We chased after it and lost it. In these circumstances, pilot's initiative should have kicked in and points and webs slapped onto the zealot as soon as we all appeared. Granted am only talking less than seven seconds but instincts should have been sharper if we are to capitalise on these opportunities. So sad panda.

Am running more T1 gangs at the moment to assist the newer pilots into integrating with each other's fleets. I am also using it as an opportunity to evaluate them under moderately high-pressure conditions. We have a three-month probation period after a recruit has been accepted. During these three months they will be accessed by their peers and a decision made on their continued inclusion by a majority vote.
The month of October has seen us hit over 1B isk in ransoms already. This time without the benefit of a single Kronos ransom for 500M isk. Well done chaps, well done. Also, loot sale and split is due to distribution to the interested parties - I have sold about 3.6B isk of loot in the last eight weeks and will be splitting them up between all the pirates. Due to a couple of weeks where I was away from the game, this transaction is now running later than I would like it.
Recruitment is going very well and I have been lax in keeping recruitment statistics up to date on the forum. My recruitment officers have been doing a fine job, I do miss the fun of working with applicants, or rejecting them out of hand (!) and I trust that my guys are doing a fine job. So I just want to thank them. Also, I have not done a pirate speed-linking or participated in a blog banter in a while. CK my friend, I am sorry! However, barring any other international humanitarian disaster - I should be slowly getting back on top of these little, but vital functions.
Finally, I have just got a replacement lachesis. I love this ship, who wouldn't love the ability to point something over 50KM away? Very tempted to get some more faction scramblers and disruptors on this puppy and I would be interested in seeing some ship setups if some of my readers care to share?
Helicity Boson 50p · 805 weeks ago
We also have a hurricane with the interdiction maneuvers link. This is the one that sort of relates to your post, this wonderful module will extend the range of your entire gang's webs and points by a whopping 21% if the pilot has the mindlink. This is an unbelievable bonus, that becomes even more ridiculous when used with a lachesis or arazu.
I think you may want to try it sometime. Gang links are very underrated, and I really dont know why more people do not use them... we've not been disappointed yet!
Flashfresh 70p · 805 weeks ago
Darth · 804 weeks ago
nashh · 805 weeks ago
i will be back as soon as my new laptop arrives!!!!
Flashfresh 70p · 805 weeks ago
Milo Caman · 805 weeks ago
Lach isn't nearly as forgiving as the other Combat Recons, which all retain the ability to GTFO and pass camps when stuff gets hairy. Sure, Lach is nice in fleets because you can pull Inty Scan Res out of it and mount a ridiculous shield tank, But to be honest, because of the Covert Ops Cloak, I find the Arazu is more useful.
Flashfresh 70p · 805 weeks ago
Gorgoleon · 805 weeks ago
[Lachesis, New Setup 1]
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Large Shield Extender II
Dark Blood Warp Scrambler
Large Shield Extender II
Gistum B-Type 10MN Afterburner
Large Shield Extender II
Republic Fleet Warp Disruptor
Invulnerability Field II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Unstable Power Fluctuator I
Expanded Probe Launcher I, Combat Scanner Probe I
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Anti-EM Screen Reinforcer I
Anti-EM Screen Reinforcer I
Hammerhead II x3
Hobgoblin II x2
Flashfresh 70p · 805 weeks ago
Gorgoleon · 805 weeks ago
Considering the way you will probably use it I would probably swap the neut for a cloak, that way you can:
1) find a target
2) drop probes, cloak and locate
3) warp in, point, kite and take any dps on your massive buffer.
4) wait for gang, warp out as necessary.
Therefore I'd keep the drones, use them to kill off any enemy drones and then let your gang do the dps. Blasters are just there in case you want to be a dps whore or finish off a pod - they are not needed for anything else. Range is your tank, your gang is your dps. Solo boat setup is quite different - I can provide if necessary
Darth · 804 weeks ago
Flashfresh 70p · 804 weeks ago
Gorgoleon · 804 weeks ago
Was trying to work out a way to get HMLs on for a bit more ranged dps, but decided it wasn't worth it in the end as you have to sacrifice in other areas - would still recommend an arazu over a lach. Oh and before you fly the lach, try out the hyena - been having some great fun in it.
Darth · 804 weeks ago