30 Sept 2011

The long reach of the lachesis - me loves it.

Lachesis - a right nasty bugger

With a fleet of about a dozen battle cruisers I decided to forgo our usual logistical support (as we didn't have enough qualified pilots anyway) and opted to go with recon support in the form of my lachesis and Marco's rapier.

A fleet with the ability to throw points out to 75KM and triple web someone to a range of 35km isn't too shabby at all.

So once the fleet was out, our scouts had detected some potential targets in Helgatid around what we assumed, was a just-anchored POS. It had its shield up but POS modules were anchored. There were a number of ships clustered by: an apocalypse class battle ship, a couple of cruisers and frigates. We can definitely have some of that.

As we moved into position; a second scout spotted an armageddon on a gate, killing off some of the local Angel rats. We were one jump away and arrived just as this second armageddon jumped into the Helgatid, no doubt to join his friends around the POS.

TheHermit entered first with his Onyx and snagged it.

"Point." He said and that was our signal to get in. Shizraak in his brittle hurricane was targetted by the armageddon and we went to work. Unfortunately for Shiz, this armageddon had a web and scrambler and kept Shiz pinned down long enough to completely boil off his shields and melt his armour. Shizraak's 'cane went pop but we took our revenge by killing the armageddon.

Meanwhile, our original target (the ships around the POS) was still there though most of the ships had scarpered by now leaving only the apocalypse. Our noobie-corp scout was 80KM away from the battle ship but it was enough. I asked for a warp in and overloaded my warp disruptor. When I landed there were three ships including the apocalyse. However, the battle ship was the prize and even from 80 KM my warp disruptor reached out and held the apocalypse.

"Point." I said and ordered the rest of the fleet to come in. Switching on their micro warp drives as they landed, The Bastards battle cruisers rushed over to the hapless battle ship and sliced it up.

The more I think about it; the more I love this ship. Need to fly it more often I think and I am so tempted to organise the fleet and update my set up for some obscene pointage.

Now, am asking all you EFT (or PYFA) warriors to recommend to me a set-up for either the Lach or 'Zu that you think would be suitable for our style of play (i.e. sneaky Bastards type of play..)

TTFN

Comments (7)

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if your not flying with portable bonus's then remember Cane's can run a single ganglink (skirmish point range anyone...)
3 replies · active 703 weeks ago
Yes good point. What about implants? Am loath to fly with them BUT as an academic exercise; am interested to see if one can eke out the maximum benefits....
with faction / loki boost + mindlink / overheat / max skills maxium point range is 100km (35km scram) (RF gear)
There are no implants that directly increase the range of the point (only cap use iirc)

Best implants for nano gang is snakes...

[Lachesis, Got point!!]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Medium Capacitor Booster II, Navy Cap Booster 800
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Republic Fleet Warp Scrambler
Republic Fleet Warp Disruptor

Small Energy Neutralizer II
Medium Unstable Power Fluctuator I
Dual 180mm AutoCannon II, Barrage M
Dual 180mm AutoCannon II, Barrage M
Dual 180mm AutoCannon II, Barrage M

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I

Warrior II x5
100km point is yummy. Thanks for sharing.
Don't think I've commented on your blog before, Flash, but I've lurked here on and off and definitely enjoy reading the posts. I've flown the Lachesis a fair bit in gangs with a similar setup to what Anabaric has posted, and it's definitely handy. Most of my experience comes from flying the Lach in mixed Arty Cane/HML Drake setups, and it's extremely handy to be able to hold point on a target all the way out to your fleet's effective range (or at least, close to it).

If you're planning on using the Lach in a ranged gang, I'd suggest not underestimating the value of sensor dampeners. In ranged-DPS gangs they serve almost the same role as ECM - if hostile ships can't target you, it doesn't particularly matter whether it's because they're jammed or because their sensor range has been cut in half, and the Lachesis and Arazu aren't QUITE as primary-inducing as their Caldari counterparts.

The fit that I've run on the Lach is similar to the above, though it's less tanky in favour of providing damps. It's also more oriented toward resists than buffer because I often have the luxury of flying with Scimi logi. One thing I'll warn about is that this fit has a hard time with cap in prolonged fights - I've been considering switching one of the damps out for a cap booster and seeing how that runs. I usually fly this with the Rogue MY-1 implant (+3% AB/MWD speed, slot 6), because I'm too broke to run Snakes.

[Lachesis, Damping Nano Lach]

150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
Medium Energy Neutralizer II
Small Energy Neutralizer II

Large Shield Extender II
Invulnerability Field II
Remote Sensor Dampener II, Targeting Range Dampening
Remote Sensor Dampener II, Targeting Range Dampening
Republic Fleet Warp Disruptor
Republic Fleet Warp Scrambler
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

Warrior II x4
Hornet EC-300 x4
1 reply · active 703 weeks ago
Hi Dian, thanks for sharing. I do like damps and yes, the lach doesn't shout 'PRIMARY!' as say a Falcon or Rook does.

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